MadeBy / Localizations

localizations.madeby.re

Games I wanted to understand.

Fan localization became one of the stranger ways I learned how games are put together: text formats, runtime constraints, patching, QA, proof and a lot of tiny decisions nobody sees.

The Dutch Xenosaga I+II DS build is the one I actually play and patch, so it now lives here as the primary Xenosaga release.

Nintendo DS · Nederlandse fanvertaling

Xenosaga I+II DS · Nederlands

Nederlandse Xenosaga I+II DS runtime

De versie die ik zelf speel: complete Nederlandse fanvertaling v1.0.17 met lokale browserpatcher, runtime-bewijs en de laatste UI- en battle-fixes.

PATCH JE ROM
Nintendo DS · fan localization

Xenosaga I+II DS · English

English Xenosaga I+II DS runtime

Complete English fan localization v1.0 for the Japan-only Nintendo DS game, with a browser-local BPS patcher, runtime proof and technical record.

OPEN PROJECT
PlayStation Vita · fan localization

Phantasy Star Nova · English

Phantasy Star Nova English runtime

Complete English text build v1.0: 24,850 / 24,850 audited enabled runtime records translated. Full playthrough QA remains a separate dimension.

OPEN PROJECT
Android · fan localization

Gloria Union · English

Gloria Union English gameplay

Full English fan translation v0.25 for the Android release, with a verified Windows patch workflow, hashes and gameplay proof.

OPEN PROJECT

Translation is part language work, part archaeology, and part convincing a twenty-year-old game that your sentence fits.

These are independent fan projects. Original game data is not offered as a substitute for legally obtained copies. Rights to the original games, characters and trademarks remain with their respective owners.