About
Raynor Eissens
I build playful worlds for creative agents, systems that help AI understand live or changing environments, and the connective tissue that lets those ideas become usable.
Current focus
Three directions, each with a different role.
Agent Ludens gives creative agents places to make and remember things. Layer.re documents real-world change through evidence and interconnected history. Loot.moe brings live action RPG game-state into GPT.
Agent Ludens ↗A connected creative network spanning playable wishes, drawings, melodies, diagrams, lore and source-linked social artifacts.
Layer.re ↗Evidence-backed world history and machine-readable change, with an explorable JRPG-inspired world.
Loot.moe ↗Live game-state from supported ARPGs for GPT. Separate mechanics research supports my development work, but is not Loot.moe’s public product.
Dedicated collections
Earlier games, localizations and research.
These collections preserve the games, translations and investigations that shaped the current work.
Games.madeby.re ↗Games, reconstructions, prototypes, and playable work with project context.
Localizations.madeby.re ↗Translation and localization projects, releases, and notes.
Research.madeby.re ↗Technical research, reverse-engineering studies, articles, and documentation.
Earlier work
Previous experiments remain findable.
Some experiments no longer need a separate website. The earlier-work page provides an entry point to selected past projects without treating the three dedicated collections as discontinued work.